![]() ![]() These are your skills, mapped to the face buttons. You can’t loop the loop, nor can you barrel roll, or even do that half loop/180° thing that has you turn to face your pursuer. Shooting is pure Call of Duty, though: fire with the R2 (or equivalent) button, zoom in with L2.īut it’s the aerial maneuvers that baffled me, initially. I’ve been conditioned by so many games to use left for movement and right for aiming that when Red Wings tied them both to the left stick, my brain went, “Bwuh?”. Shooting is tied to your flying, which took me a while to get used to, especially off the back of Star Wars Squadrons. You pitch and turn with the left, whilst the right lets you either turn on a dime or cast wide arcs to return to the battle…air(?) with. There’s no complex yaw and rolling mechanic here. I, the Red Baron’s plane) with one thumbstick, whilst varying speed with the other. You control your aircraft, one of the dozen or so (including the Fokker Dr. That’s not damning indictment or anything, it’s just not going to give Flight Simulator or War Thunder anything to sweat about. In the nicest terms, Red Wings: Aces of the Sky isn’t a very difficult game to play. You want to know if it’s worth taking to the skies or not. But of course, you’re not reading this review to find out about who won. We all know the grand outcome of the war, and there’s always plenty of further reading out there if you need it. But in terms of depth and insight, it’s nothing you haven’t seen done better in other games. Played out in black and white comic book form, complete with plucky voiceover, it gives a humane glimpse of what went through the minds of both sides. Missions are broken up with interludes of pilots writing back home, telling tales of victory or the struggles. To his own squad, however, he’s revered as the hero he would rightly be for repelling invaders. To the Allies, the Red Baron is seen as a vicious and efficient enemy pilot. That you do get to play as both sides is also nothing inherently new in war games, but here it works quite well. There’s no deep dive into the horrors of war and the toil it has on man, or the political ideologies of each side. ![]() The storyline behind Red Wings: Aces of the Sky isn’t too much a head scratcher, thankfully. The real question is whether its mission structure can carry it, or if the repetitive nature starts to wear down the interest too soon? So chocks away, or whatever the German equivalent is, and we’ll find out. It’s fun and has a massive arcade bent about it, yet the interluding cutscenes paint both the hope and despair of each opposing force. Yet far from being another over the top war-fest like Call of Duty, or a more bleak tale like Valiant Hearts, Red Wings hits a definite middle ground. You also get to fly against him, as Red Wings pits you on both sides of the war throughout its story missions. But rather than the standard “Your mission is to eliminate the Baron”, you actually get to fly as part of his team. Telling the tale of the real Red Baron, aka Manfred von Richtofen, Red Wings gives us the abridged look at his formative years in service. Thankfully, Red Wings: Aces in the Sky has me covered. The only Red Baron I knew was from Snoopy. Oh sure, I know the basics: we saved the day, Germans bad, that’s not really Tom Hanks at the start of Saving Private Ryan. I can quite confidently say I know very little about the first two World Wars (he says, expecting a third). Does it last though? The Finger Guns review. It's got the explosions and cool dogfights, what more could you want? Well, how about some longevity that doesn't dull into repetition.Ī fun and arcade take on WW1 dogfights, Red Wings: Aces of the Sky is a quirky experience. It's got more colour than the actual war did.
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